Fire & Motion V: Design This is a personal e-mail newsletter from Andrew Montalenti, co-founder & CTO of Parse.ly. You can read the last newsletter o

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Fire & Motion V: Design

This is a personal e-mail newsletter from Andrew Montalenti, co-founder & CTO of Parse.ly. You can read the last newsletter online here.

For years, online media sought to catch up with the craft of crisp design that had blossomed in the print era. Modern web technologies and the rise of high-resolution mobile devices has resulted in a renewed interest in crafting web experiences. In this edition of Fire and Motion, we'll explore the role of Design throughout the different stages of media history.

Join, or Die

join or die

Benjamin Franklin created the first political cartoon in the US with his famous wood carving of a segmented snake -- each segment representing an early colony -- with the caption: "JOIN, or DIE."

Benjamin Franklin was one of the earliest users of a printing press in the United States. This was at a time when distributing news was much more a physical enterprise than an intellectual one. Characters were painstakingly composed and individually typeset. Only about 100 copies of the newspaper could be produced per hour. And then, they had to be hand-delivered to the reader.

As a result, newspapers of the era were often dense walls of text. This was not about a "user experience" -- this was about information transfer, plain and simple. Franklin's political cartoon was one of the earliest examples of applying the principle of design to information. The impact was huge. The slogan and cartoon ricocheted across the colonies -- perhaps one of our earliest examples of "viral content".

The Press became much more than a conduit for information. It could now lead with summarizing, framing, commenting upon, and creating an experience around that information. And it could do this with design.

On The Cover

time ghandi

Through the years, printing technology evolved, as did complementary tools of journalism, such as photography. The mid 19th century through the late 20th century saw a meteoric rise in magazines: in 1825, there were fewer than 100 magazines. By 1850 the number had swelled to 600, becoming a mass medium. In 2006, the industry reached its apex: over 31,000 titles and 369 million issues sold.

Magazines brought a truly new user experience to content consumption. Magazine covers were often statements in and of themselves, such as Franklin's famous cartoon. For example, Time Magazine began a practice in 1927 of choosing a "Person of the Year" on their cover. In 1930, this was Ghandi. Through the years, they tended to select world leaders, US presidents, and other individuals of national and even international prominence. Stalin and Hitler even made the cover. As did Churchill -- twice.

Why were magazines so successful in the pre-Web era? Unlike newspapers, which, for the most part, acted as information transceivers, the magazines -- which printed less frequently, typically weekly or monthly -- were simply not beholden to the news cycle. This allowed them to not only spend time on more reflective content areas -- such as lifestyle or historical analysis -- but it also gave them the time to craft a quality content consumption experience with design. Readers fell in love with brands like The New Yorker, The Economist, and National Geographic not for the content they created and curated, but for the way in which they presented it.

In 1982, Time made an interesting "Person of the Year" selection: "The Computer". In 2006, they chose "You", hinting at user-generated content sites on the Web, such as YouTube. In 2010, they chose Facebook founder, Mark Zuckerberg -- who perhaps symbolized more than anyone else the mainstreaming of the Web.

time computers

Editorial design for the web

snowfall

For many years, newspapers only used design in small doses. It's therefore no surprise to me that when a much more efficient information conduit came along -- the World Wide Web -- users were willing to let go of their print copies.

Magazines have weathered the storm better than newspapers because audiences still crave immersive, crafted, designed experiences.

It has become a self-evident platitude that "information is commoditized". But it seems clear to me that great design is not (and never will be). I believe news publishers are wisely coming to this realization, too. It's starting with small steps, such as modern site redesigns (see Mashable, MIT Technology Review, Harpers Magazine). But the bigger step -- the leap -- is breaking free of the idea of online content being limited to individual atoms of headlines, text, and lead photos.

The New York Times' recent "Snow Fall" project has resurrected this discussion of tailored, crafted content & design in the Web era.

The engrossing combination of multimedia and text (brilliantly analyzed by Poynter Institute's Jeff Sonderman) showcases magazine-era design in a web format. "The medium is the message" -- presentations rich in design can change the audience's perception of not only the underlying content, but the brand who crafted the experience.

As audiences shift into digital-first (and eventually, digital-only) content experiences, perhaps the industry needs to think about how it can combine great editorial judgment with great editorial design.

Whatever It Takes

weekly digest email

At Parse.ly, I create analytics products for publishers. My natural inclination is to think the important part of what we do is collecting, cleaning, and aggregating data. But what I've come to realize is that this is just the commodotized part of what we do.

What distinguishes ours from other tools is that we act as designers and editors ourselves. We take a stand and apply our creativity. The information is important -- but equally so is its presentation.

This is what our customers want. They want us to lead. They love our products because we take a position.

It's not good enough to collect and report on the information. We are not building a spreadsheet or a database. We are crafting an experience -- carefully built to humanize the otherwise boring data, and make it relevant, actionable.

Our recent work building our "Weekly Digest" (pictured on the left) made us think much more deeply about this, and I'm excited about some new initiatives in 2013 where we continue to combine the best data analysis technology with great product design.

Read more about our weekly digest in the blog post, "Whatever It Takes".

Our ability to design is often a function of the technology we use. But we should not let technology act as a limit on our ability to create rich content experiences. Little bits of Fire and Motion on the web are causing a growing design revolution. I'm excited to see where it ends up.

Let's keep moving forward,

Andrew Montalenti
http://parse.ly
http://pixelmonkey.org
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